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贪吃蛇游戏

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发表于 2025-7-17 11:13:30 | 显示全部楼层 |阅读模式
[Python] 纯文本查看 复制代码
import pygame
import sys
import random

# 初始化pygame
pygame.init()

# 游戏常量
WIDTH, HEIGHT = 800, 600
GRID_SIZE = 20
GRID_WIDTH = WIDTH // GRID_SIZE
GRID_HEIGHT = HEIGHT // GRID_SIZE

# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

# 方向常量
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)

# 设置窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("贪吃蛇游戏")

# 时钟控制游戏速度
clock = pygame.time.Clock()
FPS = 10

class Snake:
    def __init__(self):
        # 初始化蛇的位置和方向
        self.positions = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)]
        self.direction = RIGHT
        self.next_direction = RIGHT
        self.grow = False
    
    def update(self):
        # 更新蛇的方向
        self.direction = self.next_direction
        
        # 获取蛇头位置
        head_x, head_y = self.positions[0]
        
        # 计算新蛇头位置
        dx, dy = self.direction
        new_head = ((head_x + dx) % GRID_WIDTH, (head_y + dy) % GRID_HEIGHT)
        
        # 在头部添加新位置
        self.positions.insert(0, new_head)
        
        # 如果没有吃到食物,移除尾部
        if not self.grow:
            self.positions.pop()
        else:
            self.grow = False
    
    def change_direction(self, new_direction):
        # 确保蛇不能直接反向移动
        dx, dy = new_direction
        current_dx, current_dy = self.direction
        
        if (dx * -1, dy * -1) != self.direction:
            self.next_direction = new_direction
    
    def draw(self, surface):
        # 绘制蛇的身体
        for position in self.positions:
            rect = pygame.Rect((position[0] * GRID_SIZE, position[1] * GRID_SIZE), 
                              (GRID_SIZE, GRID_SIZE))
            pygame.draw.rect(surface, GREEN, rect)
            pygame.draw.rect(surface, BLACK, rect, 1)
        
        # 绘制蛇头(不同颜色以区分)
        head_rect = pygame.Rect((self.positions[0][0] * GRID_SIZE, self.positions[0][1] * GRID_SIZE), 
                              (GRID_SIZE, GRID_SIZE))
        pygame.draw.rect(surface, BLUE, head_rect)
        pygame.draw.rect(surface, BLACK, head_rect, 1)
    
    def check_collision(self):
        # 检查是否撞到自己
        head = self.positions[0]
        return head in self.positions[1:]

class Food:
    def __init__(self):
        self.position = (0, 0)
        self.randomize_position()
    
    def randomize_position(self):
        # 随机生成食物位置
        self.position = (random.randint(0, GRID_WIDTH - 1), 
                        random.randint(0, GRID_HEIGHT - 1))
    
    def draw(self, surface):
        # 绘制食物
        rect = pygame.Rect((self.position[0] * GRID_SIZE, self.position[1] * GRID_SIZE), 
                          (GRID_SIZE, GRID_SIZE))
        pygame.draw.rect(surface, RED, rect)
        pygame.draw.rect(surface, BLACK, rect, 1)

def main():
    # 初始化游戏对象
    snake = Snake()
    food = Food()
    score = 0
    
    # 游戏主循环
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                # 处理方向键控制
                if event.key == pygame.K_UP:
                    snake.change_direction(UP)
                elif event.key == pygame.K_DOWN:
                    snake.change_direction(DOWN)
                elif event.key == pygame.K_LEFT:
                    snake.change_direction(LEFT)
                elif event.key == pygame.K_RIGHT:
                    snake.change_direction(RIGHT)
                elif event.key == pygame.K_ESCAPE:
                    pygame.quit()
                    sys.exit()
        
        # 更新蛇的位置
        snake.update()
        

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