[Python] 纯文本查看 复制代码 import pygame,sys,random
from pygame.locals import *
#初始化pygame库
pygame.init()
#初始化一个游戏界面
DISPLAY=pygame.display.set_mode((800,800))
#设置游戏窗口标题
pygame.display.set_caption('贪吃蛇')
#定义一个变量控制游戏速度
FPSCLOCK=pygame.time.Clock()
#定义颜色
BLACK=pygame.Color(0,0,0)
WHITE=pygame.Color(255,255,255)
RED=pygame.Color(255,0,0)
# 定义蛇头初始位置
snake_Head=[100,100]
# 定义一个蛇初始长度,因为界面都是20*20所以长度都是减20
snake_Body=[[80,100], [60,100],[40,100]]
# # 蛇初始方向
direction="right"
# 定义改变方向的变量,按键
changeDirection = direction
#定义初始食物位置
food_Postion = [300,300]
# 定义食物状态,0表示被吃,1表示没有被吃
food_Total = 1
#绘制贪吃蛇
def drawSnake(snake_Body):
for i in snake_Body:
pygame.draw.rect(DISPLAY,WHITE,Rect(i[0],i[1],20,20))
#绘制食物位置
def drawFood(food_Postion):
pygame.draw.rect(DISPLAY,RED,Rect(food_Postion[0],food_Postion[1],20,20))
def gameover():
#退出pygame
pygame.quit()
#退出程序
sys.exit()
game_flag=True
while game_flag:
#渲染底色
DISPLAY.fill(BLACK)
#画出贪吃蛇
drawSnake(snake_Body)
#画出食物位置
drawFood(food_Postion)
#增加游戏速度
game_speed=1+len(snake_Body)//3
#刷新显示层,贪吃蛇与食物每次移动,都会刷新显示层
pygame.display.flip()
FPSCLOCK.tick(game_speed)
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 如果是右箭头或者是d,蛇向右移动
if event.key == K_RIGHT or event.key == K_d:
changeDirection = 'right'
# 如果是做箭头或者是a,蛇向左移动
if event.key == K_LEFT or event.key == K_a:
changeDirection = 'left'
if event.key == K_UP or event.key == K_w:
changeDirection = 'up'
if event.key == K_DOWN or event.key == K_s:
changeDirection = 'down'
# 点击esc,退出
if event.key == KSCAN_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 确认方向,判断是否输入了反方向
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
#根据方向移动蛇头
if direction=='right':
snake_Head[0]+=20
if direction=='left':
snake_Head[0]-=20
if direction=='up':
snake_Head[1]-=20
if direction=='down':
snake_Head[1]+=20
#增加蛇的长度
snake_Body.insert(0,list(snake_Head))
#判断是否吃到食物
if snake_Head[0] == food_Postion[0] and snake_Head[1] == food_Postion[1]:
food_Total = 0
else:
snake_Body.pop()
if food_Total == 0:
x = random.randrange(1, 32)
y = random.randrange(1, 24)
food_Postion = [int(x * 20), int(y * 20)]
food_Total = 1
if snake_Head[0] > 800 or snake_Head[0] < 0:
gameover()
elif snake_Head[0] > 800 or snake_Head[0] < 0:
gameover()
# 如果碰到自己
for body in snake_Body[1:]:
if snake_Head[0] == body[0] and snake_Head[1] == body[1]:
gameover()
|