[Python] 纯文本查看 复制代码 import pygame
import sys
import random
# 初始化 Pygame
pygame.init()
# 屏幕大小
WIDTH, HEIGHT = 400, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("真男人就上一百层(动态平台)")
# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# 参数
PLAYER_WIDTH, PLAYER_HEIGHT = 30, 30
PLATFORM_WIDTH, PLATFORM_HEIGHT = 80, 10
PLATFORM_COUNT = 23 # 平台数量
PLATFORM_FALL_SPEED = 23 # 平台下落速度
# FPS
clock = pygame.time.Clock()
FPS = 60
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((PLAYER_WIDTH, PLAYER_HEIGHT))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT - 70)
self.speed_x = 0
self.speed_y = 0
self.gravity = 0.5
def update(self):
self.speed_y += self.gravity
self.rect.x += self.speed_x
self.rect.y += self.speed_y
# 防止玩家移出屏幕左右
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > WIDTH:
self.rect.right = WIDTH
# 平台类
class Platform(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((PLATFORM_WIDTH, PLATFORM_HEIGHT))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def update(self):
# 平台向下移动
self.rect.y += PLATFORM_FALL_SPEED
# 如果平台移出屏幕底部,将其重新放置到屏幕顶部
if self.rect.top > HEIGHT:
self.rect.y = -PLATFORM_HEIGHT
self.rect.x = random.randint(0, WIDTH - PLATFORM_WIDTH)
# 初始化玩家
player = Player()
# 创建 100 个随机平台
platforms = pygame.sprite.Group()
for _ in range(PLATFORM_COUNT):
x = random.randint(0, WIDTH - PLATFORM_WIDTH)
y = random.randint(0, HEIGHT)
platform = Platform(x, y)
platforms.add(platform)
# 精灵组
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(platforms)
# 游戏主循环
running = True
while running:
screen.fill(WHITE)
clock.tick(FPS)
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.speed_x = -5
if event.key == pygame.K_RIGHT:
player.speed_x = 5
if event.type == pygame.KEYUP:
if event.key in (pygame.K_LEFT, pygame.K_RIGHT):
player.speed_x = 0
# 更新玩家和平台位置
player.update()
platforms.update()
# 碰撞检测:玩家与平台
if player.speed_y > 0: # 只有下落时检测碰撞
for platform in platforms:
if player.rect.colliderect(platform.rect):
player.rect.bottom = platform.rect.top
player.speed_y = -10 # 跳跃反弹
# 如果玩家掉出屏幕,游戏结束
if player.rect.top > HEIGHT:
print("游戏结束!")
running = False
# 绘制所有元素
all_sprites.draw(screen)
# 更新屏幕
pygame.display.flip()
pygame.quit()
sys.exit()
|