[Python] 纯文本查看 复制代码 import pygame
import random
# 初始化 Pygame
pygame.init()
# 游戏窗口大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("躲避球游戏")
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([50, 50])
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.centerx = SCREEN_WIDTH // 2
self.rect.bottom = SCREEN_HEIGHT - 20
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
self.rect.x += self.speed
# 球类
class Ball(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([30, 30])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(3, 7)
self.speed_x = random.randrange(-2, 2) # 添加水平方向速度
def update(self):
self.rect.y += self.speed_y
self.rect.x += self.speed_x # 更新水平位置
if self.rect.top > SCREEN_HEIGHT:
self.rect.x = random.randrange(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(3, 7)
self.speed_x = random.randrange(-2, 2) # 重新随机水平方向速度
# 边缘反弹
if self.rect.left < 0 or self.rect.right > SCREEN_WIDTH:
self.speed_x *= -1
# 创建精灵组
all_sprites = pygame.sprite.Group()
balls = pygame.sprite.Group()
# 创建玩家
player = Player()
all_sprites.add(player)
# 创建球
for _ in range(10): # 创建 10 个球
ball = Ball()
all_sprites.add(ball)
balls.add(ball)
# 游戏循环
running = True
clock = pygame.time.Clock()
score = 0
font = pygame.font.Font(None, 36) # 使用默认字体,大小为36
while running:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新
all_sprites.update()
# 检测碰撞
hits = pygame.sprite.spritecollide(player, balls, False) # False表示球不消失
if hits:
running = False # 碰撞后结束游戏
# 更新分数
score += 1
# 渲染
screen.fill(BLACK)
all_sprites.draw(screen)
# 显示分数
score_text = font.render(f"Score: {score}", True, WHITE)
screen.blit(score_text, (10, 10)) # 在左上角显示分数
# 刷新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(60)
# 游戏结束画面
game_over_font = pygame.font.Font(None, 72)
game_over_text = game_over_font.render("Game Over", True, RED)
score_final_text = font.render(f"Final Score: {score}", True, WHITE)
game_over_rect = game_over_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 50))
score_final_rect = score_final_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 20))
screen.fill(BLACK)
screen.blit(game_over_text, game_over_rect)
screen.blit(score_final_text, score_final_rect)
pygame.display.flip()
pygame.time.wait(3000) # 等待3秒
pygame.quit() |