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躲避球游戏

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发表于 7 天前 | 显示全部楼层 |阅读模式
[Python] 纯文本查看 复制代码
import pygame
import random

# 初始化 Pygame
pygame.init()

# 游戏窗口大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("躲避球游戏")

# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# 玩家类
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface([50, 50])
        self.image.fill(WHITE)
        self.rect = self.image.get_rect()
        self.rect.centerx = SCREEN_WIDTH // 2
        self.rect.bottom = SCREEN_HEIGHT - 20
        self.speed = 5

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
            self.rect.x += self.speed

# 球类
class Ball(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface([30, 30])
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, SCREEN_WIDTH - self.rect.width)
        self.rect.y = random.randrange(-100, -40)
        self.speed_y = random.randrange(3, 7)
        self.speed_x = random.randrange(-2, 2)  # 添加水平方向速度

    def update(self):
        self.rect.y += self.speed_y
        self.rect.x += self.speed_x  # 更新水平位置
        if self.rect.top > SCREEN_HEIGHT:
            self.rect.x = random.randrange(0, SCREEN_WIDTH - self.rect.width)
            self.rect.y = random.randrange(-100, -40)
            self.speed_y = random.randrange(3, 7)
            self.speed_x = random.randrange(-2, 2)  # 重新随机水平方向速度
        # 边缘反弹
        if self.rect.left < 0 or self.rect.right > SCREEN_WIDTH:
            self.speed_x *= -1



# 创建精灵组
all_sprites = pygame.sprite.Group()
balls = pygame.sprite.Group()

# 创建玩家
player = Player()
all_sprites.add(player)

# 创建球
for _ in range(10):  # 创建 10 个球
    ball = Ball()
    all_sprites.add(ball)
    balls.add(ball)

# 游戏循环
running = True
clock = pygame.time.Clock()
score = 0
font = pygame.font.Font(None, 36)  # 使用默认字体,大小为36

while running:
    # 事件处理
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # 更新
    all_sprites.update()

    # 检测碰撞
    hits = pygame.sprite.spritecollide(player, balls, False)  # False表示球不消失
    if hits:
        running = False # 碰撞后结束游戏

    # 更新分数
    score += 1

    # 渲染
    screen.fill(BLACK)
    all_sprites.draw(screen)

    # 显示分数
    score_text = font.render(f"Score: {score}", True, WHITE)
    screen.blit(score_text, (10, 10))  # 在左上角显示分数

    # 刷新屏幕
    pygame.display.flip()

    # 控制帧率
    clock.tick(60)

# 游戏结束画面
game_over_font = pygame.font.Font(None, 72)
game_over_text = game_over_font.render("Game Over", True, RED)
score_final_text = font.render(f"Final Score: {score}", True, WHITE)

game_over_rect = game_over_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 50))
score_final_rect = score_final_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 20))

screen.fill(BLACK)
screen.blit(game_over_text, game_over_rect)
screen.blit(score_final_text, score_final_rect)
pygame.display.flip()

pygame.time.wait(3000) # 等待3秒

pygame.quit()
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