[Python] 纯文本查看 复制代码
import pygame
import sys
import random
pygame.init()
# 设置游戏窗口大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption(' 射击小游戏')
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill((0, 0, 255))
self.rect = self.image.get_rect()
self.rect.centerx = screen_width // 2
self.rect.bottom = screen_height - 10
self.speed_x = 0
def update(self):
self.speed_x = 0
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.speed_x = -5
elif keys[pygame.K_RIGHT]:
self.speed_x = 5
self.rect.x += self.speed_x
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > screen_width:
self.rect.right = screen_width
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = random.randint(-100, -40)
self.speed_y = random.randint(1, 5)
def update(self):
self.rect.y += self.speed_y
if self.rect.top > screen_height:
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = random.randint(-100, -40)
self.speed_y = random.randint(1, 5)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((10, 20))
self.image.fill((255, 255, 0))
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed_y = -10
def update(self):
self.rect.y += self.speed_y
if self.rect.bottom < 0:
self.kill()
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(5):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
score = 0
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet = Bullet(player.rect.centerx, player.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
all_sprites.update()
# 检测玩家和敌人的碰撞
player_enemy_collision = pygame.sprite.spritecollide(player, enemies, True)
if player_enemy_collision:
running = False
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
score += 1
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
screen.fill((0, 0, 0))
all_sprites.draw(screen)
font = pygame.font.Font(None, 36)
text = font.render(f"Score: {score}", True, (255, 255, 255))
screen.blit(text, (10, 10))
pygame.display.flip()
pygame.quit()
sys.exit()