[Python] 纯文本查看 复制代码
import pygame
import random
# 初始化 Pygame
pygame.init()
# 屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("太空射击游戏")
# 颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
# 加载图片 (可选,可以先用矩形代替)
# player_img = pygame.image.load("player.png") # 替换成你的飞船图片
# enemy_img = pygame.image.load("enemy.png") # 替换成你的敌机图片
# bullet_img = pygame.image.load("bullet.png") # 替换成你的子弹图片
# 飞船类
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.width = 50
self.height = 50
self.image = pygame.Surface([self.width, self.height]) # 使用Surface代替图片
self.image.fill(green)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 5
self.health = 3 # 生命值
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
# 边界检测
if self.rect.x < 0:
self.rect.x = 0
if self.rect.x > screen_width - self.width:
self.rect.x = screen_width - self.width
def shoot(self):
bullet = Bullet(self.rect.x + self.width // 2 - 5, self.rect.y)
all_sprites.add(bullet)
bullets.add(bullet)
# 敌机类
class Enemy(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.width = 30
self.height = 30
self.image = pygame.Surface([self.width, self.height]) # 使用Surface代替图片
self.image.fill(red)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = random.randint(1, 3) # 随机速度
def update(self):
self.rect.y += self.speed
if self.rect.y > screen_height:
self.rect.x = random.randint(0, screen_width - self.width)
self.rect.y = -self.height # 移动到屏幕顶部重新开始
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.width = 10
self.height = 20
self.image = pygame.Surface([self.width, self.height]) # 使用Surface代替图片
self.image.fill(white)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = -10
def update(self):
self.rect.y += self.speed
if self.rect.bottom < 0:
self.kill() # 移除子弹
# 创建精灵组
all_sprites = pygame.sprite.Group() # 包含所有精灵
enemies = pygame.sprite.Group() # 包含所有敌机
bullets = pygame.sprite.Group() # 包含所有子弹
# 创建玩家
player = Player(screen_width // 2 - 25, screen_height - 60)
all_sprites.add(player)
# 创建敌机 (初始生成 5 个)
for i in range(5):
enemy = Enemy(random.randint(0, screen_width - 30),
random.randint(-150, -30))
all_sprites.add(enemy)
enemies.add(enemy)
# 得分
score = 0
font = pygame.font.Font(None, 36)
# 游戏状态
game_over = False
# 游戏主循环
running = True
clock = pygame.time.Clock() # 用于控制帧率
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot() # 发射子弹
# 更新所有精灵
all_sprites.update()
# 碰撞检测
# 子弹与敌机碰撞
hits = pygame.sprite.groupcollide(
enemies, bullets, True, True) # True, True 表示碰撞后都消失
for hit in hits:
score += 10
enemy = Enemy(random.randint(0, screen_width - 30),
random.randint(-150, -30)) # 生成新的敌机
all_sprites.add(enemy)
enemies.add(enemy)
# 飞船与敌机碰撞
hits = pygame.sprite.spritecollide(player, enemies, True) # True 表示碰撞后敌机消失
for hit in hits:
player.health -= 1 # 减少生命值
enemy = Enemy(random.randint(0, screen_width - 30),
random.randint(-150, -30)) # 生成新的敌机
all_sprites.add(enemy)
enemies.add(enemy)
if player.health <= 0:
game_over = True
# 绘制
screen.fill(black) # 背景色
# 绘制所有精灵
all_sprites.draw(screen)
# 绘制得分
text = font.render("Score: " + str(score), True, white)
screen.blit(text, (10, 10))
# 绘制生命值
health_text = font.render("Health: " + str(player.health), True, white)
screen.blit(health_text, (10, 40))
# 游戏结束画面
if game_over:
text = font.render("Game Over! Score: " + str(score), True, white)
text_rect = text.get_rect(
center=(screen_width // 2, screen_height // 2))
screen.blit(text, text_rect)
pygame.display.update()
pygame.time.delay(3000) # 暂停3秒
running = False
# 更新屏幕
pygame.display.update()
# 控制帧率
clock.tick(60) # 60帧/秒
# 退出 Pygame
pygame.quit()