[Python] 纯文本查看 复制代码 import pygame
import random
# 初始化Pygame
pygame.init()
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# 设置屏幕尺寸
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("小车向前冲")
# 小车类
class Car(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([50, 100])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = (SCREEN_HEIGHT - self.rect.height) // 2
self.speed_y = 0
def update(self):
self.rect.y += self.speed_y
if self.rect.y < 0:
self.rect.y = 0
elif self.rect.y > SCREEN_HEIGHT - self.rect.height:
self.rect.y = SCREEN_HEIGHT - self.rect.height
# 障碍物类
class Obstacle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([30, 60])
self.image.fill(BLACK)
self.rect = self.image.get_rect()
self.rect.x = SCREEN_WIDTH
self.rect.y = random.randint(0, SCREEN_HEIGHT - self.rect.height)
self.speed_x = -5
def update(self):
self.rect.x += self.speed_x
if self.rect.x < 0:
self.kill()
# 创建精灵组
all_sprites_list = pygame.sprite.Group()
obstacle_list = pygame.sprite.Group()
# 创建小车
car = Car()
all_sprites_list.add(car)
# 时钟对象,用于控制帧率
clock = pygame.time.Clock()
# 游戏主循环
running = True
score = 0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
car.speed_y = -5
elif event.key == pygame.K_DOWN:
car.speed_y = 5
elif event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
car.speed_y = 0
# 随机生成障碍物
if random.randint(1, 100) < 2:
obstacle = Obstacle()
all_sprites_list.add(obstacle)
obstacle_list.add(obstacle)
# 更新所有精灵
all_sprites_list.update()
# 检查碰撞
hit_list = pygame.sprite.spritecollide(car, obstacle_list, False)
if hit_list:
running = False
# 增加得分
score += 1
# 绘制屏幕
screen.fill(WHITE)
all_sprites_list.draw(screen)
# 显示得分
font = pygame.font.Font(None, 36)
text = font.render(f"得分: {score}", True, BLACK)
screen.blit(text, (10, 10))
# 更新显示
pygame.display.flip()
# 控制帧率
clock.tick(60)
# 游戏结束
pygame.quit()
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