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小车向前冲,上下建移动

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发表于 2025-2-8 10:42:31 | 显示全部楼层 |阅读模式
[Python] 纯文本查看 复制代码
import pygame
import random

# 初始化Pygame
pygame.init()

# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# 设置屏幕尺寸
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("小车向前冲")

# 小车类
class Car(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface([50, 100])
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.x = 50
        self.rect.y = (SCREEN_HEIGHT - self.rect.height) // 2
        self.speed_y = 0

    def update(self):
        self.rect.y += self.speed_y
        if self.rect.y < 0:
            self.rect.y = 0
        elif self.rect.y > SCREEN_HEIGHT - self.rect.height:
            self.rect.y = SCREEN_HEIGHT - self.rect.height

# 障碍物类
class Obstacle(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface([30, 60])
        self.image.fill(BLACK)
        self.rect = self.image.get_rect()
        self.rect.x = SCREEN_WIDTH
        self.rect.y = random.randint(0, SCREEN_HEIGHT - self.rect.height)
        self.speed_x = -5

    def update(self):
        self.rect.x += self.speed_x
        if self.rect.x < 0:
            self.kill()

# 创建精灵组
all_sprites_list = pygame.sprite.Group()
obstacle_list = pygame.sprite.Group()

# 创建小车
car = Car()
all_sprites_list.add(car)

# 时钟对象,用于控制帧率
clock = pygame.time.Clock()

# 游戏主循环
running = True
score = 0
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                car.speed_y = -5
            elif event.key == pygame.K_DOWN:
                car.speed_y = 5
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                car.speed_y = 0

    # 随机生成障碍物
    if random.randint(1, 100) < 2:
        obstacle = Obstacle()
        all_sprites_list.add(obstacle)
        obstacle_list.add(obstacle)

    # 更新所有精灵
    all_sprites_list.update()

    # 检查碰撞
    hit_list = pygame.sprite.spritecollide(car, obstacle_list, False)
    if hit_list:
        running = False

    # 增加得分
    score += 1

    # 绘制屏幕
    screen.fill(WHITE)
    all_sprites_list.draw(screen)

    # 显示得分
    font = pygame.font.Font(None, 36)
    text = font.render(f"得分: {score}", True, BLACK)
    screen.blit(text, (10, 10))

    # 更新显示
    pygame.display.flip()

    # 控制帧率
    clock.tick(60)

# 游戏结束
pygame.quit()

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